Grendel Screen Printing
   
Grendel Screen PrintingGrendel Screen Printing
April 2005 issue of PRINTWEAR
Exposure Systems…Exposed!
The major features that make up exposure systems

 

by Douglas Grigar, Master Screen Printer

(A version of this article originally appeared in the April 2005 issue of PRINTWEAR.)

The screen printing exposure system is the central star around which the entire screen printing system revolves. The choices of exposure units are as important as, if not more than, the choice of what press is going to facilitate production.

Choosing from the vast array of products available can be overwhelming, as can be the additional possibility of producing a home-built unit from available products and kits.

Rather than recommending one type of screen printing exposure system over another, it will be more useful to dissect the components and their characteristics into smaller groups of facts to consider.

The Glass

Surprisingly, the selection of glass used in any screen printing exposure unit plays a large part in the effectiveness of the unit. With few exceptions, most exposing units use standard plate or “float glass” that, due to the manufacturing process, is remarkably smooth, consistently flat, and of even thickness across the entire surface.

There are two commonly available types of glass used in exposure units: an inexpensive standard float glass and a specialty clear glass made from low-iron-content materials. Iron in standard glass gives it the characteristic blue-greenish tint; unfortunately, this inexpensive glass hinders light transmission. Six millimeters or a quarter-inch thickness of standard glass will block 38% of ultraviolet light transmission. Optically clear glass is simply float glass with a reduced iron content. Low-iron glass increases the transmission of ultraviolet light considerably, with a six-millimeter thickness blocking only 14% of the UV light traveling into and through the glass. Low-iron-content glass is typically four to ten times more expensive than standard float glass.

Inclusion is a term used to describe areas of particulate contamination in glass products. One type of inclusion is the “stone,” which is an area incased in the glass product composed of nickel metal sulfide contaminates; “stone-free” glass is a term used to describe a single section of glass product with little or no inclusion of nickel metal sulfide. Current glass-manufacturing standards have lowered the occurrence of nickel metal sulfide contamination to less than 1%, even in the standard-production float glass products.

Contrary to popular misconception, tempering glass has no effect on the color, chemical composition, or light transmission characteristics of float glass products. Tempered glass is three-and-one-half to four times stronger than standard glass of the same thickness, but compressive strength, hardness, thermal conductivity, light transmittance, stiffness, and expansion characteristics are all unchanged by heat tempering. Tempered glass not only adds strength to the product, but when broken, will crumble into small fragments reducing the danger posed by large, sharp, and broken shards. One downside of the tempering process is the formation of gentle waves on the surface caused by the rollers used in the tempering procedure. Such subtle variations can undermine the critical film-positive-to-emulsion contact during exposure.

Intimate Contact

A sometimes overlooked aspect of screen printing exposure systems is the method used to assure complete contact between the film positive and the coated screen while exposing a stencil. Intimate contact between positive and art is absolutely necessary for clean, crisp lines and detail resolution.

There are two popular methods to accomplish positive-to-stencil contact. One is the compression of the emulsion and the art to the glass with a foam pad or block, with pressure or weight pinching the art-and-emulsion-sandwich. The second method is to remove all of the air from a sealed frame where a flexible “blanket” is drawn to the glass tightly by removing the air with a vacuum. It is best to choose a vacuum blanket of a non-reflective color (typically black) to prevent light from bouncing back into the stencil.


[A weighted pad is used in the compression method to pinch positives in between the glass and emulsion. Vacuum-blanket frames draw a flexible sheet to the glass, holding the positive and mesh tightly, and significantly improving the sandwich’s intimacy.]

 


Screen printing exposure systems
Screen printing exposure unit
A clear increase in edge definition can be gained by the blanket-and-vacuum type frames over the compression method. The vacuum frames can gain from 15% to 40% additional detail resolution over the compression method, regardless of the chosen light source.

The type of vacuum used in a blanket-and-vacuum frame also plays a part in quality control, with higher-power vacuum pumps creating vastly tighter contact than rotary vacuum blower units can provide. High-power vacuum pumps and deep-draw flexible blankets provide the best contact and highest image resolution.

Beware that warped, bowed frames can flatten under vacuum pressure while exposing, which will cause the stencil to stretch out of registration when the pressure is removed and the screen returns to its warped configuration. Warped frames and sharp projections can also cause glass to shatter when high-power vacuum pumps press the irregularities into the glass.

Emulsion Sensitivity

All photo-reactive emulsions are sensitive to a specific ultraviolet wavelength range. All of the three types of emulsions available on the market, regardless of manufacturer, are primarily sensitive to ultraviolet light in the 320 to 420 nanometer range. Photopolymers are most sensitive to UV light in the lower 320 to 370 nanometer wavelengths, while the diazo products are most reactive in the higher ranges from 370 to 420 nanometers. While all of the emulsion products have a favored specific range of sensitivity, any UV radiant waves in the 320 to 420 nanometer spectrum will expose any of the three emulsion types. Mismatched lights will lead to higher exposure times. The spectral targeting range of emulsion (available from the manufacturers) will be most important when dealing with the light source choices detailed later in this article.

Two Configuration Choices

There are two basic types of light sources for screen printing exposure systems: the single-source (or “point”) light system made of a single focused light and its reflector, and the multi-source light system made up of an array of fluorescent tubes or multiple placements or separate bulbs of any type (see Figure).

Screen printing exposure systems
Screen printing exposure systems
Combination or booster systems are often referred to as “single source with an additional booster light,” but by strict definition the “combination” set-up is simply a multiple-source unit. Many combination units make use of a quartz-halogen (or more properly, a tungsten-halogen) lamp with one or more booster lamps of unfiltered fluorescent black lights. As it happens, the booster lamps provide the majority of the exposure light in the desired ultraviolet spectrum.

The most striking differences in the light sources of screen printing exposure systems are the detail resolution that can be provided, and the time needed to gain a full exposure.

Simply put, a single-source exposure system (with all other factors equal) will provide 7% to 20% improved resolution over a multi-source system. The single-source system provides a more even, collimated (light rays in more of a focused, thin-wedge, fan formation) spread of light, providing a sharper edge definition due to the more perpendicular angle of light penetration. Multi-source systems create more undercutting (light passing through the positive at an angle) because of the multiple angles from which the light emanates.

Focusing the Light

Just as a flashlight will cast more parallel rays when focused into a tight beam, so will a single-source exposure light. Too close, and a tight “hot spot” will form in the center, and too far (while providing a more parallel set of light waves) will extend the exposure time exponentially.

Thus, the industry-recognized focusing distance is 1.5 times the diagonal measurement of the screen itself, or the diagonal of the entire containment frame if exposing multiple screens. One-and-one-half of that diagonal measurement should be considered the minimum to prevent the light from overexposing the center of the target and risking the possibility of the outside edges suffering underexposure (see Figure).


[The red arrows show the diagonal measurement, while the yellow arrows show the distance from the glass to the bulb - the latter being 1.5 times the former. The blue dotted line shows the exposure area if too close to the bulb and the “hot spot” shown in dotted red formed by the ill-focused light.]

 

Screen printing exposure unit
Available Light Sources

There are various light sources pressed into the role of exposing stencils. The most common choices are quartz-halogen, fluorescent black-light tubes, mercury-vapor, and metal-halide.

Because emulsions are most sensitive to a particular wavelength portion of the spectrum, the most common lights used for exposure need to be compared in terms of light-output spectrum, relative speed of exposure, and suitability of purpose.

The first light source from the list is the quartz-halogen (see Figure). This lamp is often considered a simple, generational improvement over standard incandescent lamps, providing 15% additional light output. Quartz-halogen lamps release 79.7% of their output in infrared (heat), 20% in visible light, and only 0.3% in the ultraviolet spectrum. This lack of UV light output is one reason for the extended exposure times when using this light source. Quartz lamps lose only 10% of their total output for their entire working life cycle, the point being that quartz lamps can be run literally until burnout without much change in usability.
[Quartz lamps provide a low proportion of light in the spectrum where emulsions are most sensitive. The two blue arrows mark the part of the spectrum most desired for exposure. Quartz bulbs have a very consistent output for their entire working cycles.]

 


The second light source is the much-maligned fluorescent-tube light, known for its problems with undercutting, caused by wide banks of multiple tubes (see Figure). Fluorescent black-light tubes cast off a majority of their light in the desired spectrum and produce little heat. Fluorescent black lights, while emitting considerable proportions of their light in the correct range for emulsion exposure, will still have extended exposure times due to the lower power range of operation. High-volume screen-exposure demands often cannot be met by the relatively slow exposure times of fluorescent systems. Fluorescent black lights suffer from cathode decay and drop about 25% ultraviolet output in 600 to 800 hours of operation (about six months) and should be replaced before light level drops excessively or darkens completely. The lights will continue to emit visible light long after most of the UV light has diminished, so a calendar date for replacement should be noted.


[Unfiltered fluorescent black-light tubes emit a large portion of the light in the desired spectrum, but suffer from low volume output. Black-light tubes decay over time and should be replaced by the 800-hour mark where they start to drop in output.]

 

 

 

 

The third option is the mercury-vapor or medium-pressure mercury arc lamp, commonly used in single-source screen printing exposure systems (see Figure). Mercury-vapor lamps emit 11% to 24% of their light in the desired spectrum, but take considerable time to “warm up” to full light output, often taking longer than 10 minutes. The ultraviolet life of the mercury-vapor lamp is about 800 hours of operation. The clear casing of this lamp slowly discolors (called “clouding”) and eventually becomes opaque to UV light, choking off the desired output.

 

[Mercury-vapor lamps provide a higher power output of light in the desired spectrum. Such lamps lose light output quickly then drop off almost entirely when the casing clouds and chokes off the light in the desired spectrum.]

 

 

 

 

The fourth light source, the metal-halide lamp, is the most favored single-source lamp for emulsion exposure (see Figure). The metal-halide lamp is similar to mercury-vapor lamps but has additional metals added to the active matrix within the casing (often called “doping”) to emit more light in specific areas of the UV spectrum. Often, specific metal-halide lamps will cast more than 30% of their light in the desired UV spectrum. As with mercury-vapor lamps, metal-halides have a UV life of 700 to 1,000 hours, but will cast off visible light long after the UV output is reduced to unacceptable levels.

 

[Metal-halide lamps can provide the largest and most powerful output of light in the desired spectrum. Such lamps suffer from a similar “choke off” point as mercury-vapor lamps, but provide many hours of desired light with quite short exposure times. Hundreds more screens can be exposed in a metal-halide lamp’s lifetime when compared to low-power exposure lamps.]

 

 

Douglas Grigar

 

Douglas Grigar
Diminishing Returns

Just as with all moves into technically advanced options, each level of increased performance typically becomes smaller and significantly higher in cost. And simply doubling the power of the cost does not equate to half the exposure time or double the available dot resolution.

In testing the exposure-unit features, doubling the wattage of exposure lamps will often only net a 40% drop in exposure times. Exposure times will drop from minutes to seconds when switching from fluorescent-tube multi-source units to metal-halide single-source units, but the available resolution will only rise about 17%.

Shops have to consider whether a 5%, 10%, or 20% rise in performance is worth double the price. Such decisions must take into consideration concerns, features, and needs to help with educated equipment choices.

If a shop only needs simple spot-color prints that require only a few screens per day, economy in price may be a valid option. When high performance, maximum stencil resolution, or high volumes of screen exposures per day are mandatory, economy in time and predictability are paramount. Often, economy is found in time and performance rather than initial price.

Product choices such as the need for a light-sensing integrator must be weighed against budget demands and long-term loss of work hours following changes in bulb performance. Often, maintenance issues where more time is taken to follow changes, cost more than features such as integrated timing sensors.

Screen printing revolves around the stencil on the screen. Screen printing exposure units are the central fulcrum against which all production demands are leveraged. Choices in this area should be taken very seriously indeed. (graphics by Douglas Grigar)
 
 
 
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