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August 2004 issue of PRINTWEAR
What the "PI" Terms Mean…Alone and Collectively

 

by Douglas Grigar, Master Screen Printer

 Special-Effect Garment Printing

(A version of this article originally appeared in the August 2004 issue of PRINTWEAR.)

 

Halftone line count, screen mesh, and printer output - that is, LPI, TPI, and DPI. What exactly is their relationship? Before we can even begin to choose what mesh to use for any given art requirement, we must first understand that basics of this relationship and the terms used to identify the participants - specifically, the three “PI” terms. There is often confusion about not only what the terms mean, but more importantly, what they mean to each other.

“PI” Definitions

Let us look first at “dots per inch,” or DPI. Most positives are produced from computer-generated files on electronic devices of one sort or another. “Dots per inch” has taken on the specific meaning of how many blocks of contrasting areas a given device can print in a linear inch. Just as children’s building blocks are limited in the shapes they can produce using just a handful of blocks, so is a printing device able to print more accurate and even shapes with a larger number of smaller blocks printed within a given area (see Figure 1).

 

[Figure 1: Output devices with higher DPI capacity can form more even dot shapes.]

 

Next comes “lines per inch,” “line count,” or LPI. This refers to the number of rows of dots that will print in a linear inch. LPI only dictates the number of dots formed into rows along the inch, but not the specific proportional size of each dot. The proportional size of each dot is variable (see Figure 2).

 

[Figure 2: “LPI” indicates how many rows or lines of dots are in a linear inch, rather than the exact size of each dot.]

 

Third is “threads per inch,” “thread count,” or TPI. This term is specific to screen printing and refers to the number of threads in a linear inch of mesh. TPI only refers to the count of threads, not the diameter or the threads or the type of weave (see Figure 3).

 

[Figure 3: “TPI” indicates how many threads are in an inch of mesh, but not the size of the threads or the type of weave.]

 

The Three Dot Shapes

Every professional-level graphics program with a printing interface will allow users to choose from at least three types of dot shapes. The three most common dot shapes are round, elliptical, and square (see Figure 4).

[Figure 4: The common dot shapes from left to right are round, elliptical, and square.]

 

The most popular dot shape is the simple round dot. The round dot works well in nearly all printing methods from single-color halftone work to process-color separations. The round dot, due to its compact, even shape, does not aggravate moiré problems as more exotic-shaped dots can. The round dot also forms the least distracting “rosette” pattern when used in process-color printing.

Elliptical (oval) dots can help with line counts that could be a bit too high for the screen mesh desired. Elliptical dots have a better chance of crossing several mesh openings to form a more printable dot, but also have what some consider a disturbing “string of pearls” effect when some ends of the oval dots connect into long lines that cross the image (examples of this can be seen in Figures 4 and 5).

[Figure 5: Both round and elliptical dots form “rosettes,” but note the rosette on the left is slightly less distracting to the eye.]

 

Square dots produce a harder, more mechanical look that could be useful in creating an effect to match a given subject matter, but is generally considered too “harsh” for normal use. Square dots often end up with rounded corners as a full exposure tends to erode the small corner points.

Image Banding at Lower DPI

Most printers will have a limit to the smallest line count they can print without visible banding appearing in the printout (see Figure 6). Banding is most distracting in large areas of subtle tone change, such as a deep-blue sky fading in color as it nears the horizon. Dividing your printer’s DPI by 12 to 18 (depending on the device) will provide the general maximum line count printable without banding.

[Figure 6: Printers have a maximum line count that can be printed without visible banding breaking up the desired smooth tonal transition.]

 

Line Count Choice for Thread Counts

Years ago it was common to see printers struggle with line counts much too high for garment screen printing, often on meshes of 305-TPI and lower. The macho (and masochistic) desire to print the highest of line counts on garments has thankfully been replaced with the search for lower line counts that provide good visual resolution, while reducing the tonal compression (see below) encountered on absorbent textile substrates.

Also years ago, factors of four to five were used to find a corresponding mesh, while the current trend is to multiply the line count by five or six, or more. For example, using 5.5 as a factor, we find that a 55-TPI positive would need a mesh of 302.5-TPI; the closest standard choice available would be 305-TPI. The 5.5 factor is just a guide, and lowering the line count is often the better action. A firm and exact factor is never going to work across the entire spectrum of your printing demands. Individual plant testing is the only realistic way to approach finding the best match.

Visual Gauge of Dots on Mesh

One of the easiest means of gauging dots to mesh is to use a loupe, microscope, or magnifying glass to view the positive over the mesh threads. Place the positive in direct contact with an uncoated screen. Make sure the smallest dots you wish to print cover at least two mesh openings, and two threads span the width of the dot. This two-and-two ratio will work for a positive dot, but if you want a small negative dot to form, you will need a minimum of three threads and three openings to overcome the ink gain into the open area (see Figure 7). Rough substrates such as canvas and fleece will generally require even more threads and openings to print clearly.

[Figure 7: The red areas denote the dark areas of a positive that create the minimum open area needed to print a clear dot.]

 

Tonal Compression

Tonal compression in screen printing is aggravated by screen resolution and dot gain. When both ends of the scale fail to form correctly, combined with dot gain, it causes a flat, muddy image with lowered tonal contrast. On the light end of the scale (1 to 15 percent) the dots start to “drop off.” Dots in this light range become too small for the mesh and emulsion to form open areas to let ink pass to the substrate. Dot gain compounds the problems in the lightest range, as even the smallest dots gain in size. The light dots will begin to drop off - causing a ragged, uneven edge as threads cross the desired opening - or simply close in when exposed.

On the dark end of the scale (85 to 99 percent), dot gain from the absorbent substrate and ink movement close in on the space forming around the negative dot. The smallest negative dots will fall into mesh open areas and drop off opposite the way the positive dots fail to form. Dots just cannot form if blocked by mesh threads or if they fall into open areas where they have insufficient mesh with which to bond.

Line Count to the Rescue

The answer to tonal compression is to decrease the line count, causing the subsequent dots to enlarge and, by this size increase, to create tones with greater contrast. The red rings in Figure 8 represent typical dot gain and show how tonal compression is higher with smaller dots that are closer together. It seems strange at first that lower line counts help alleviate some of the tonal compression, but when taken to the simplest extreme, it is clear that larger dots, farther apart, can create greater contrast from dot to dot.

[Figure 8: Two line counts, on the left a higher count and on the right a lower count.]

 

 
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